Sometimes a designer just doesn't cut it.
We have talked about Software Architecture previously, but a full understanding of this discipline is not possible until we take a look at the people behind it. Namely, the architects.
Now, in the wake of the official defunction of one of my favorite sci-fi saga (Half Life: Thanks for nothing Valve), using such grandiose-injected words as "architects" may seem apropriate, and I'm fully aware of how corny this may turn out.
We know exactly what a regular construction architect does, but it may be hard to understand the work of a software architect if, before some time ago, architecture and software were not words that went as hand in hand as today. According to the author of the article, the roles the architects have to take are those of mentor and guide. They must condition the workers in their project so they are able to realize some tasks using their own experience, and they should also be able to point at a determined end, and, perhaps, even to some of the steps needed to reach that end.
So, does that mean that software architecture is in anything like trail hiking? No, it just means it is, in a way, a collective effort that relies heavily on a guide, or leader to make sure everything runs smoothly.
It seems "architecture" is just a fancy word for design, after all.

